![]() ![]() Device / Array design and deployment (WP5) requirements and deployment design tools.Stage Gate (WP4) decision making requirements, tools and technology development programmes from ocean energy and other industrial sectors.Structured Innovation (WP3), concept creation requirements and tools.The requirements and existing best practices for the following proposed tools will be analysed, resulting in a definition of clear requirement specifications for the corresponding tool development work packages: In order to focus the development effort, a gap analysis between the current state-of-the-art tools and identified stakeholder expectations will be performed. This task will translate stakeholder needs into detailed functional, operational, user, interfacing and data requirements. Policy makers, regulators and standardisation bodies.Īnalysis of tool requirements and best practices.Project developers, utilities and supply chain.Public funders, commercial investors and insurance providers.User-groups will include representation of: Tasks to be performed User-group consultationĪll this task will consult appropriate stakeholder groups to gather their user requirements for advanced ocean energy design tools. Refinement of the tool demonstration strategy by producing demonstration scenarios.Validation of stage-gate metric and thresholds. ![]() Gather best practices from other sectors.Perform gap analysis of 1st generation tools functionality.User-group forming, consultation and results analysis in order to refine functional requirements of tools.The final aim is to ensure that the tools produced by DTOceanPlus will cover real industrial needs towards the development and deployment of cost-effective ocean energy devices and arrays. You and a buddy will often choose who takes the blue amplifiers or the red, you’ll patiently wait for them to change color to keep the upgrade streak going and so on.ĭemonStar - Secret Missions 1 is a fun game, there’s no questioning that.This work package will create a network of stakeholders with different profiles to have a comprehensive and up-to-date understanding of the needs for design tools from different points of view. There are three types of firepower upgrades, bombs to pick up, guided missiles and more. In terms content and mechanics, DemonStar - Secret Missions 1 is a classic in all its form. Classic mechanics to bring back the golden days of shooters Projectiles will come from all sides and at times it’s easy to be overwhelmed as DemonStar - Secret Missions 1 approaches the bullet hell style of gameplay, sometimes. Just after a few minutes in, you start to feel the burn, as they say, because ships will come at you in the classic wave choreography, and it takes a lot of time to master dodging, firing, and bomb dropping. Not DemonStar - Secret Missions 1, it’s going to keep you hooked and focused every second of every minute. There is a good deal of games from this genre that make things rather casual at times. It’s constantly intense, therefore constantly fun It truly is one of the better arcade shooters that has surfaced in the past, and I might be a bit nostalgic, but few others have come to deliver such a good balance between being enjoyable and tough as nails. I remember playing a lot of this when I was a kid and two player co-op was tough to the point in which it was excellent. ![]() The newer version had improved graphics, new designs, and best of all, a higher degree of difficulty. ![]() I want a remake of this someone has to make a remake of thisĭemonStar - Secret Missions 1 is one of the two spin-offs that has emerged following the original DemonStar game. It was an almost perfect blend of arcade shooter with bullet hell gameplay. It’s a top-down view, vertical scrolling space shooter that offered a lot of reasons to fall in love with it back in the day. DemonStar - Secret Missions 1, what a shooter, what a great little arcade game. ![]()
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